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Two Lives

Two Lives

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Devlog

  • Video: Should my dungeon-crawl/platform game explain its own mechanics?
    March 26, 2025 by mgiuca#game-design
    Two Lives was designed as a game that lets the player discover the mechanics for themselves. But it might just be a bit too frustrating to have to do science experiments to learn a game? I discuss thi... Continue reading
  • Video: How my dungeon-crawl/platformer game forces you to plan ahead
    February 28, 2025 by mgiuca
    New devlog video (7 minutes) about the design of chests in the game, and how your choices in the first world affect your chances of success in the second:... Continue reading
  • Patch 0.0.3 - The jumpy spiders update
    February 25, 2025 by mgiuca#patch
    I just pushed a new version with a few significant changes in response to your awesome feedback. You can play it in the browser , or download via the links below. Changes (possible spoilers) : Reworke... Continue reading
  • Patch 0.0.2 - The wide doors update
    February 25, 2025 by mgiuca#patch
    Version 0.0.2, a minor update, has been released. Changes (possible spoilers) : Shows a random tip at the start to help players learn the game. Doors are now two tiles wide, to avoid pairs of monsters... Continue reading
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