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Two Lives
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Devlog
Video: Should my dungeon-crawl/platform game explain its own mechanics?
March 26, 2025
by
mgiuca
#game-design
Two Lives was designed as a game that lets the player discover the mechanics for themselves. But it might just be a bit too frustrating to have to do science experiments to learn a game? I discuss thi...
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Video: How my dungeon-crawl/platformer game forces you to plan ahead
February 28, 2025
by
mgiuca
New devlog video (7 minutes) about the design of chests in the game, and how your choices in the first world affect your chances of success in the second:...
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Patch 0.0.3 - The jumpy spiders update
February 25, 2025
by
mgiuca
#patch
I just pushed a new version with a few significant changes in response to your awesome feedback. You can play it in the browser , or download via the links below. Changes (possible spoilers) : Reworke...
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Patch 0.0.2 - The wide doors update
February 25, 2025
by
mgiuca
#patch
Version 0.0.2, a minor update, has been released. Changes (possible spoilers) : Shows a random tip at the start to help players learn the game. Doors are now two tiles wide, to avoid pairs of monsters...
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