Patch 0.0.2 - The wide doors update
Two Lives » Devlog
Version 0.0.2, a minor update, has been released. Changes (possible spoilers):
- Shows a random tip at the start to help players learn the game.
- Doors are now two tiles wide, to avoid pairs of monsters getting stuck on doors.
- Platformer: better control by implementing "coyote time" and input buffering for jumps (reduces accidental use of the jetpack).
- Boss and lackeys will no longer chase the player out of the boss room (prevents you from being able to cheese the boss by locking him in the doorway).
- Added stats to the end game screen.
- Bugfix: No longer sometimes places two monsters on the same square, causing one of them to fly off due to the collision.
- Balance: reduce gem drop rates (monsters no longer always drop a gem).
- Balance: reduce laser damage from 2 to 1 (to account for the player having fewer gems).
Files
Two Lives - Windows - 0.0.2.zip 43 MB
9 days ago
Two Lives - Linux - 0.0.2.tar.xz 31 MB
9 days ago
Get Two Lives
Two Lives
Switch between two worlds in a hybrid dungeon-crawler/platformer
Status | Prototype |
Author | mgiuca |
Genre | Action, Platformer |
Tags | Dungeon Crawler, Roguelike |
Languages | English |
Leave a comment
Log in with itch.io to leave a comment.