Video: Should my dungeon-crawl/platform game explain its own mechanics?
Two Lives » Devlog
Two Lives was designed as a game that lets the player discover the mechanics for themselves. But it might just be a bit too frustrating to have to do science experiments to learn a game? I discuss this dilemma in this new video below:
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Two Lives
Switch between two worlds in a hybrid dungeon-crawler/platformer
Status | Prototype |
Author | mgiuca |
Genre | Action, Platformer |
Tags | Dungeon Crawler, Roguelike |
Languages | English |
More posts
- Video: How my dungeon-crawl/platformer game forces you to plan ahead32 days ago
- Patch 0.0.3 - The jumpy spiders update35 days ago
- Patch 0.0.2 - The wide doors update35 days ago
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