Update - Performance and mobile
Patient Zero » Devlog
I've just posted a major post-jam update.
- Fixed major performance issue when you get around 100 or more bots. The game should now play reasonably smoothly all the way through.
- Fixed possibility of objects leaving the body and being stuck outside (they now get deleted if that happens).
- Web: Now works on mobile devices (tested on Android).
- Added support for touch input and game controllers. Input prompts now change based on input method.
- Added an in-game menu for ease of restarting or entering fullscreen, with credits.
Thanks to everyone who played the game during the jam. The performance in the late game was a consistent theme, so I'm glad to have basically fixed that up now, and also added mobile support.
Play it on the web, or download a native build below.
- Matt
Files
Patient Zero - Windows - post-jam version.zip 63 MB
Aug 29, 2024
Patient Zero - Linux - post-jam version.zip 57 MB
Aug 29, 2024
Get Patient Zero
Patient Zero
Control an ever-growing swarm of nanobots fighting a virus inside a human body.
Status | Prototype |
Author | mgiuca |
Genre | Strategy |
Tags | 2D, Game Maker's Toolkit Jam, Mouse only, Real time strategy, Singleplayer |
Languages | English |
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